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FFIX Card List

The official name of the card game is Tetra Master. Many people all over the world play Tetra Master. The only way to find out who plays is by challenging them. Tetra Master players never back down from a challenge. To challenge people, walk up to them and press the Square button. If you challenge a person who isn't a player, he or she will probably just talk to you.

You need to know how to play the card game to finish FINAL FANTASY IX, since the player must compete and become a finalist in the Treno Card Tournament event. You can find cards in hidden treasure chests throughout the game, and you receive them after defeating monsters. Not all monsters will yield their own card after a battle; some monsters drop the card of another monster after a battle.

CARD BASICS

Describing Tetra Master is actually more complicated than playing it! When the card game begins, you must select five cards to play. You can't play the game unless you have at least five cards. You should choose cards based on the number of arrows they have, and by the statistics shown on the card. Both features of cards are explained later.

After selecting five cards, a 4x4 grid appears. Anywhere from 0 to 6 tiles on the game table can be blocked off, preventing you and your opponent from placing a card there. A coin toss determines whether you or your opponent goes first.

 

CARD GAME BASICS

Cards are placed on the grid. Your cards are blue and your opponent's are red. Put down a card next to or diagonal to your opponent's in an attempt to capture their card.

Each card has up to eight arrows pointing outward, positioned on the sides or the corners of each card. These arrows determine what happens when a card is placed next to an opponent's card. If the arrow on your card points to your opponent's card, you can convert the enemy's card to blue. If there are no arrows on the two sides or corners of the two opposing cards that are touching, nothing happens. If the enemy card has an arrow, but the card you just played does not, then nothing happens. However, if a card is placed so that an arrow is pointing at a side or corner of an enemy card that does not have an arrow, you capture the enemy card.

If an arrow on your card faces an arrow on your opponent's card, a card battle begins. If your card wins the card battle, you capture the opponent's card and it changes to blue. If your card loses, the opponent captures your card and it changes to red. If you have to battle two or more cards, you must choose which of the opponent's cards to battle first.

NOTES
  1. When you win a card battle, you also automatically capture any card to which the captured card's arrows point.

  2. Use the strategy of leaving down a weak card wth multiple arrows next to a strong enemy card. The weaker card loses, but on your next turn you can defeat your precious card in a card battle and easily capture the strong card as well

The game ends once all the cards are played, and the player with the most cards on the grid, captured or placed, is the winner. The winner then gets to pick one of the loser's captured cards. If a Perfect is scored, where the player or the opponent captures all of the cards on the grid, then the winner gets to take all of the loser's cards! If both players have the same number of cards on the grid, then a Draw is called and a rematch is usually suggested.

 

CARD STATISTICS

Each card has a combination of four letters and numbers on it. These numbers and letters display the strength of the card, and determine which card wins in a card battle.

[lb] The first number is the card's attack power in hexadecimal, from 0 to E, with E being the highest.

[lb] The second statistic is the card's attack type. P is Physical, M is Magical, X attacks the lowest defense number, and A attacks the lowest number on the card.

[lb] The third number is the card's physical defense in hexadecimal. The fourth number is the card's magical defense in hexadecimal.

When two cards battle, the just-placed card attacks using the attack number (the first stat on the card) and the attack type (the second stat on the card). The just-played card's attack number is compared to the corresponding defense number on the enemy card. The card with the highest number usually wins, although there is a small chance that a weaker card can still beat a stronger card.

You can raise the statistics on cards by playing with certain cards over and over and winning numerous Tetra Master games with them.

COMBO ATTACKS

When a card is captured in a battle, that card will then capture any cards at which its arrows point to. This is called a "Combo," the art of capturing multiple cards at once. Mastering combos is key to winning the card game. A card with many arrows, while being very versatile, is also more vulnerable to counter combo-attacks.

CARD INVENTORY

You can view your catalog of cards at any time by selecting the Card option from the Main Menu. You can never carry more than 100 cards. You should always discard weaker cards in the hopes of finding stronger or "rare" cards. A weaker card is one that has few arrows and low stats.

If you end up with more than 100 cards after a game of cards, you must throw away cards of your choice until you have 100. If you want to collect all 100 cards, you can only carry one of each card.

RARE CARDS

There are some very rare cards you can only obtain by searching certain areas of the game. If you pass up these opportunities, then you may not be able to collect all 100 cards.

RARE CARD

For example, you can only collect the Namingway Card during Disc 3 in two different places. The easiest place is behind the stack of books in Kuja's room inside the Desert Palace. The only other way to find the card requires some effort. When your party returns to Treno for the Card Tournament, during the ATE "How He Ended Up Here" choose to have Vivi stay in Treno. A new ATE will become available shortly, entitled "Hippo's Prize." Watch this event, and the Namingway card will appear randomly during the second round of the card tournament prior to the attack on Alexandria. This is the one card with a function. If you talk to the Guy Doing Research in the library at Daguerreo, he will become inspired to rename any of the characters in your party.

You can also find rare cards in other ways. Certain treasure chests found in the world while riding a chocobo contain rare cards. The jump rope and Hippaul mini-games reward cards as prizes. However, if you already have 100 cards in your inventory, these new cards are automatically discarded. Note that when this occurs, you will NOT get a chance to choose which card you want to discard like you do in the card game.

There are also rare cards to obtain for various weapons, towns, airships, for most of the Eidolon, and for several of the Boss monsters and the rare items.

CARD MASTERS

In the stage of the game called "Memoria," exclamation marks appear over Zidane's head in various corners and niches. If you press the X button to examine these areas, Zidane will shake his head in confusion. These areas indicate where you can battle a Card Master's ghost. Press the Square button to initiate a card battle with a ghost. You can obtain many rare cards in this manner.

 

COLLECTOR'S RANK

As you collect cards, you gain prestige as a Tetra Master player. This is measured by your Collector's Rank, a number between 0-1700 that is viewable in the Card menu.

To get the maximum number of collector's points, you must collect or capture one of every card type, and each card must have a unique arrow arrangement. You must also play with each card enough times until they all level up to attack type A.

CARD TIPS
The player's Collector's Rank goes up a little when his or her card's attack type levels up. Raising the card's numeric values has no effect on Collector's Rank. Also, the stat that was used in a card battle (Physical Attack, Magical Defense, etc.) is more likely to level up, but some cards' stats level up faster or slower than others. A few cards have stats that cannot increase at all, like any of Frog's stats, or Lindblum's attack stat.

 

CARD LISTING

The following section summarizes all of the cards in Tetra Master. For convenience, we've listed them by the rows in which they appear on the card sub-screen.

Monsters

Column 1

Goblin
Fang
Skeleton
Flan
Zaghnol
Lizard Man
Zombie
Bomb
Ironite
Sahagin

Column 2

Yeti
Mimic
Wyerd
Mandragora
Crawler
Sand Scorpion
Nymph
Sand Golem
Zuu
Dragonfly

Column 3

Carrion Worm
Cerberus
Antlion
Cactuar
Gimme Cat
Ragtimer
Hedgehog Pie
Ralvuimahgo
Ochu
Troll

Column 4

Blazer Beetle
Abomination
Zemzelett
Stroper
Tantarian
Grand Dragon
Feather Circle
Hecteyes
Ogre
Armstrong

Column 5

Ash
Wraith
Gargoyle
Vepal
Grimlock
Tonberry
Veteran
Garuda
Malboro
Mover

Column 6

Abadon
Behemoth
Iron Man

Nova Dragon
Ozma
Hades

Spells

Holy
Meteor
Flare
Shiva

Column 7

Ifrit
Ramuh
Atomos
Odin
Leviathan
Bahamut
Ark
Fenrir
Madeen
Alexander

Weapons and Items

Column 8

Excalibur 2
Ultima Weapon
Masamune
Elixir
Dark Matter
Ribbon
Tiger Racket
Save The Queen
Genji
Mythril Sword

Airships

Column 9

Blue Narciss
Hilda Garde 3
Invincible
Cargo Ship
Hilda Garde 1
Red Rose
Theater Ship
Viltgance

Chocobos

Chocobo
Fat Chocobo

Column 10

Mog
Frog
Oglop

Castles

Alexandria
Lindblum

Special Cards

Two Moons
Gargant
Namingway
Boco
Airship